Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation
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автордың кітабын онлайн тегін оқу  Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation

Maxim Pechorin

Game Designer’s Diary. How to start publishing instead of dreaming

For 3 game design documentation

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Contents

  1. Game Designer’s Diary. How to start publishing instead of dreaming
  2. Game Designer’s Diary
    1. Author’s note
    2. How to use
    3. GAME 1 _________________
    4. Structorise your thoughts
      1. Write your idea
      2. Write the best genre for it:
      3. Write some games that may be similar
      4. Has a picture in your mind? Write the best setting and art-style
      5. Find core game cycle
      6. Did your game need currency?
      7. How will player progress?
      8. PVE mechanics and features
      9. PVP mechanics and features
      10. Social mechanics and features
      11. Monetization mechanics and features
      12. Your own cool mechanics and features
    5. Time for a good story
      1. Protagonist. Your main best hero
      2. Antagonist. YOUR evil enemy
      3. A plot set-up
      4. Endgame
    6. Target audience
      1. Achievers
      2. Explorers
      3. Socializers
      4. Killers
    7. Elevator pitch. Share the same language with a producer
      1. My game’s genre
      2. My game is mostly similar to:
      3. BUT! My game is better
      4. It’s for
    8. WELL DONE!
    9. GAME 2 ________________
    10. Structorise your thoughts
      1. Write your idea
      2. Write the best genre for it:
      3. Write some games that may be similar
      4. Has a picture in your mind? Write the best setting and art-style
      5. Find core game cycle
      6. Did your game need currency?
      7. How will player progress?
      8. PVE mechanics and features
      9. PVP mechanics and features
      10. Social mechanics and features
      11. Monetization mechanics and features
      12. Your own cool mechanics and features
    11. Time for a good story
      1. Protagonist. Your main best hero
      2. Antagonist. YOUR evil enemy
      3. A plot set-up
      4. Endgame
    12. Target audience
      1. Achievers
      2. Explorers
      3. Socializers
      4. Killers
    13. Elevator pitch. Share the same language with a producer
      1. My game’s genre
      2. My game is mostly similar to:
      3. BUT! My game is better
      4. It’s for
    14. WELL DONE!
    15. GAME 3 ________________
    16. Structorise your thoughts
      1. Write your idea
      2. Write the best genre for it:
      3. Write some games that may be similar
      4. Has a picture in your mind? Write the best setting and art-style
      5. Find core game cycle
      6. Did your game need currency?
      7. How will player progress?
      8. PVE mechanics and features
      9. PVP mechanics and features
      10. Social mechanics and features
      11. Monetization mechanics and features
      12. Your own cool mechanics and features
    17. Time for a good story
      1. Protagonist. Your main best hero
      2. Antagonist. YOUR evil enemy
      3. A plot set-up
      4. Endgame
    18. Target audience
      1. Achievers
      2. Explorers
      3. Socializers
      4. Killers
    19. Elevator pitch. Share the same language with a producer
      1. My game’s genre
      2. My game is mostly similar to:
      3. BUT! My game is better
      4. It’s for
    20. WELL DONE!

Game Designer’s Diary

Author’s note

At first i made this diary for myself to structorise my ideas. As creative persons my mind generate thousand ideas every day. So I was spending lots of time to note them all, and it wasn’t so necessary, because not all of them was good enough to be written and made. Then I understood that early structuralisation can resolve lots of problems. With that diary I was able to define the idea potential from the time it was born.


Now I have a plan for every new game idea, and a lot of them can be made, published and played by peoples all around the world.

So here we are.


It is my diary, ready for you.


And with some tips.

How to use

It’s quite simple. Just write all you need about your game in prepared fields.

GAME 1 _________________

Structorise your thoughts

Write your idea

Try to make it in 4—5 sentences, as laconic you are as clear is the idea


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Write the best genre for it:

You can even create new genre


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Write some games that may be similar

Better find some popular and well known


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Has a picture in your mind? Write the best setting and art-style

Try to figure it out for yourself why Sci-Fi (place any) is better that fantasy (place any) for you game

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Find core game cycle

What is the main goal for the player. To catch them all?


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Did your game need currency?

Hard, soft? Experience can be currency too.

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How will player progress?

Will he level up or polish his skill?

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PVE mechanics and features

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PVP mechanics and features

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Social mechanics and features

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Monetization mechanics and features

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Your own cool mechanics and features

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